
Erhm, well kindof. Actually this is a transient glitch, it goes away as soon as you resize the timeline.

See, now that's better. Except once I got to this point I found that the re-orderable list that I'd spent so much time on didn't work. Event signals never make it to the canvas. They seem to be trapped by the widget. I modified my test code to use widgets instead of native canvas items. A little experimentation showed that only widgets which don't have their own xwindow (as do gtk.EventBox and gtk.DrawingArea) will emit events within goocanvas. So, if I just change the parent of the SimpleSourceWidget to something like HBox, it should work...right?



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